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Scoring

Pink Poppy Flowers

Minor Penalties

Pink Poppy Flowers

Major Penalties

Pink Poppy Flowers

- Four major penalties by a team will result in one disqualified player.

- The player to be disqualified is selected by the opposing team.

- Once disqualified, the player cannot return to the event and forfeits his/her entry cost.

- Team must play the remainder of the match with 4 players.  Sub is allowed next match.

WEAPON CLASSES

Pistol: SMG, PCC, and other HPA-powered hyrbids

Rifle: rifle-based platforms (M4, AK, etc.)

Shotgun: may be pump, semi-auto, or magazine-fed

 

MAGAZINES

ALL magazines: 170rd maximum (no high caps)

Five (5) rifle magazine limit

No shell or magazine limit for gas magazine or shotguns

No reloads during a match (between rounds)

Gas top-off and air tank swap is allowed between rounds

Players may swap/share magazines between teammates ONLY during live gameplay (not between rounds or before the game goes live)

 

EQUIPMENT RESTRICTIONS

Semi-auto only

Trigger guard required

No double/extended triggers

No ramping, burst, binary, or other FCU/MOSFET programming

No grenades or launchers

Full-face protection required (paintball mask or goggles plus full frontal mesh)

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Speedsoft on The Python

Rules

5 rounds per match

2 minute 30 second (2:30) maximum round duration with 30sec between matches

.25g = maximum BB weight

1.20J = maximum power output regardless of bb weight

Semi auto only, must keep hand on grip at all times

Tracer BBs (GREEN) with tracer required for all players

No climbing or vaulting of obstacles

No MED/Bang-Bang rule

Trades of hits within 1s of each other, both take the hit

No Blind-fire

No verbal indication of elimination that can alert teams, once hit, move to the sidelines as quickly as possible

Teams can use callouts and communications 

 

WIN

Elimination of opposing team or flag hang on opposing teams breakout wall

 

PENALTIES AND ENFORCEMENT 

Penalties will be applied to the individual and affect the team

 

-No call hit - pulled from that match and team continues down that player

-False Start - pulled from that match, can join remaining matches

-Sportsmanship/Conduct- Pulled from that match, 2nd offense eliminated from event

-Using other than semi fire mode - Pulled from match, 2nd offense eliminated from event

-Blind Fire- Pulled from that match

 

ELIMINATIONS

-Any direct hit on body or equipment

-Gun hits DO NOT count

-Friendly fire counts 

-Ricochets do not count

-No minimum engagement distance  

-No verbal eliminations

-No melee eliminations

-When eliminated, player must immediately exit the field

-Player cannot use verbal or audible hit signals that could notify teammates 

-Player must use the most direct route to nearest sideline, then to the dead box

-When player is hit while carrying the flag, the flag must be dropped immediately in a neutral position within a reasonable radius before exiting the field

 

 

EQUIPMENT
 All replicas will be chrono’d by Battalion staff and HPA will be tournament locked

-1.2J max limit, recommend being below to allow for temperature variances

-Full seal eye protection and full face protection required for all participants and spectators on the floor, eye protection required in the observation tower

-Green tracers with BBs required, no “muzzle-flash” tracers

-SEMI only

-Rifle, Pistol, shotgun allowed

-All replicas must have trigger guard

-Blade triggers allowed

-Must have positive control of grip at all times, web of hand must be on the grip

-No melee weapons

-No flashlights

-No grenades or shower shells

-Power source can be CO2, GAS, Spring, HPA, Electric

-Mags can be standard cap or mid-cap

-Max of 5 mid-cap mags per player per match, unlimited standard cap and shells

-Mag adapters allowed for replicas

 

Game Modes

1V1 - Elimination only, no flag in play (*after the other tournament brackets are completed*)

3V3 - Elimination only, no flag in play

5V5 - Elimination or flag hang

All modes will be best 3 of 5 for determining winner

 

Modes played will be determined by number of players

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